Gamification is about figuring out what makes games - especially video games - so engaging, then applying those principles to work, education, etc.
Intro to Gamification5 Keys to GamificationCore Principles
Game Design ThinkingDynamics - patterns over time; reinforcement schedule; variable reward schedule most addictive; think slot machines.
Mechanics - points, badges, leaderboards, missions, etc.; mechanics light the way to mastery and provide clear goals & feedback Aesthetics - obvious 5 Keys
Jesse Schell |
7 Principles of Gamification
Player TypesNovice - needs a good on-boarding experience
Regular - needs fresh challenges to keep them immersed Enthusiast - needs exclusivity, recognition, to create impact FlowBeing "in the zone", studied and defined by Mihaly Csikszentmihalyi. To be in Flow is to be:
Purpose, Autonomy, Mastery (ir)"Nothing lights up the brain like play.""The opposite of play is not work, it's depression."
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