Gamification is about figuring out what makes games - especially video games - so engaging, then applying those principles to work, education, etc.
Intro to Gamification
5 Keys to Gamification
Game Design Thinking
Dynamics - patterns over time; reinforcement schedule; variable reward schedule most addictive; think slot machines.
Mechanics - points, badges, leaderboards, missions, etc.; mechanics light the way to mastery and provide clear goals & feedback
Aesthetics - obvious
7 Principles of Gamification
Novice - needs a good on-boarding experience
Regular - needs fresh challenges to keep them immersed
Enthusiast - needs exclusivity, recognition, to create impact
Being "in the zone", studied and defined by Mihaly Csikszentmihalyi. To be in Flow is to be:
Purpose, Autonomy, Mastery (ir)
"Nothing lights up the brain like play."
"The opposite of play is not work, it's depression."